Welcome to the K10 Wiki Hub

The central repository for the K10 world-building project.

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7 Categories

The World of K10

The world of K10 is defined by a fundamental struggle between structure and chaos. Magic is the art of channeling divine, reality-shaping power through a series of ten cosmic filters known as the Sefirot. This is a force for order and creation, but it is shadowed by the parasitic decay of the Qliphoth and the absolute void of the Abyss.

Nations and Factions

The practice of this magic has shaped global society. Three major philosophical factions dominate the political landscape, each tied to one of the pillars of the Tree of Life:

Their constant conflict over the "correct" way to use magic is the primary driver of world events, often meeting in the neutral city of Nexus.

The Tree of Life

The Tree of Life, showing the 10 Sefirot and 22 Paths of the Arcana.

Below you will find a curated guide to the major sections of the wiki to help you get started.

1. Getting Started

2. World & Lore

  • Cosmology: The deep lore of the Sefirotic & Qliphothic Realms, the Abyss, and the Husks.
  • Locations: A guide to the world's neutral hub and its unique professions.
  • Society & Culture: How mages and the Unawakened coexist, and the lives of common mages.

3. Magic System

  • Core Mechanics: The rules for progression, corruption, and advanced spellcasting.
  • The 10 Sefirot: Detailed guides to each of the 10 magical pathways.
  • The 22 Paths: The connections between Sefirot and the Arcana progression system.
  • Advanced Topics: Guides to rituals, artifacts, and the visual aesthetics of magic.
  • Glossary

4. Character Guides & Reference

For a full list of quick-reference tables, please see the "Catalogs" section in the sidebar navigation.

5. Factions at War

6. In-World Library

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