Aesthetics: A vast, untamed wilderness of vibrant plains and dramatic mountains under a perpetual, glorious dawn or dusk. The air hums with untamed energy.
Inhabitants: This realm is the hunting ground of the Unconquered Host, bestial humanoids who embody the glory of the hunt. Their society is a series of nomadic war-bands, each following a charismatic Champion. Life is a constant struggle for dominance and glory where the strong are revered and the cunning survive.
Allegory: An allegorical understanding of this realm can be found in "The Wanderer's Path".
Progenitor Faction: The Unconquered Host
Strategic Profile
Playstyle: A momentum-based aggressive faction. Its units gain powerful, permanent "veterancy" buffs for every enemy they kill.
Key "Units":War-Band Skirmisher (Core Infantry), Victory Banner (Support), Champion of the Hunt (Hero).
Ultimate Ability: The Unending Charge: Grants all friendly units a massive boost to movement speed and attack damage, refreshed and increased for any unit that gets a kill.