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1. Thaumiel (The Twins of God) - K10 Wiki

1. Thaumiel (The Twins of God)

  • Sefirah Shadow: S1 Keter (Potential)
  • Twisted Principle: Duality instead of Oneness. Thaumiel represents division, contention, and the splitting of unity into warring forces.
  • Ruling Archdemon(s): Satan and Moloch.

The realm: the Warring Kingdom of Two Thrones

  • Aesthetics: A mockery of Keter's Silent Throne. A realm of eternal conflict where two monstrous thrones of fractured ice face each other across a chasm. A king of shadow and a king of fire are locked in a permanent, unwinnable war. The sky is split between absolute darkness and a searing, heatless white.
  • Inhabitants: The realm is populated by concepts given form. These are not creatures of flesh, but of argument.
    • Schism-Spirits: Vague, shimmering forms that whisper contradictory commands and sow doubt. They are the foot soldiers of the two warring kings.
    • Echoes of Betrayal: Dangerous psychic phenomena that coalesce in the chasms between the armies. They manifest as perfect recreations of a target's greatest personal betrayals, forcing them to relive the moment of division.
    • The Warring Kings: The two silent, god-like figures on their thrones. They do not fight directly, but their mere presence is the engine of the realm's eternal conflict. It is debated whether they are two beings, or two aspects of a single, divided whole.
  • Manifestation: Thaumiel's influence creates conflict. Its Divers manifest Shadowy Doppelgangers that spread lies and Feud-Spirits that turn disagreements into violence, shattering enemy cohesion from within. The final Avatar is the Thaumiel Demagogue. Its nature is allegorized in the proverb, "An argument with yourself is the only one you can never win."

Strategic Profile

  • Playstyle: A psychological warfare faction that shatters enemy cohesion by turning an army against itself.
  • Key Units: Feud-Spirit (Caster that applies a 'Contention' debuff, causing units to ignore commands), Shadowy Doppelganger (Infiltrator that mimics an enemy unit, causing friendly fire incidents).
  • Ultimate Ability: Civil War: Causes all enemy units in a target area to treat each other as enemies for a short duration.

Doctrinal counters