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9. Gamaliel (The Obscene Ones) - K10 Wiki

9. Gamaliel (The Obscene Ones)

  • Sefirah Shadow: S9 Yesod (The Foundation)
  • Twisted Principle: Perverse and unspeakable fantasies; the subconscious freed from all restraint.
  • Ruling Archdemon(s): Lilith.

The realm: the Collective Nightmare

  • Aesthetics: A sickening parody of Yesod's Lunar Sea. Gamaliel's realm is a shared dreamscape of taboo, a dimension built from the collective id of all sentient beings. It is a landscape of pulsating flesh, weeping architecture, and shadowed corners where half-formed things whisper a target's most repressed and shameful thoughts. The sky is a bruised purple, lit by a leering, shattered moon.
  • Inhabitants: The realm is populated by the living nightmares of its victims.
    • Id-Beasts: Monstrous, misshapen creatures, each one the physical embodiment of a raw, primal urge (hunger, lust, rage) divorced from any context or restraint.
    • Shame-Wraiths: The psychic residue of deep-seated guilt and shame. They do not attack, but their presence forces those nearby to relive their most humiliating memories.
    • The Lurking Doubt: A semi-sentient psychic mist that permeates the realm. It doesn't create new fears, but finds a target's deepest, most secret self-doubt and gives it a quiet, persuasive voice in their own mind.
  • Manifestation: Gamaliel's power is psychological terrorism. Its Divers can Dredge Trauma to give a target's fears tangible form or engage in a form of Psychic Vampirism, feeding on the despair their horrors create. The final Avatar is the Gamaliel Phantasmist. Its nature is allegorized in the proverb, "The brightest dreams cast the darkest shadows."

Strategic Profile

  • Playstyle: A psychological warfare and terror faction. Its units apply powerful "Fear" debuffs, summon temporary horrors, and grow stronger as enemy morale breaks.
  • Key Units: Id-Beast (High-damage, low-health berserker), Shame-Wraith (Caster that creates an aura where enemy units take damage when they use special abilities).
  • Ultimate Ability: Manifested Nightmare: Summons a powerful, unique "Avatar of Fear" for each enemy player on the map. Each Avatar is a manifestation of that player's most-used unit or strategy, but twisted into a horrifying new form.

Doctrinal counters

  • Adamant Concord: Mental fortitude and purity. The rigorous mental conditioning of the Concord's soldiers and inquisitors provides a strong defense. A Binah Architect's Conceptual Ward of "Sanity" or "Clarity" can create a safe zone from the psychic assaults.
  • Flowing Garden: Overwhelming with pure passion. The raw, life-affirming joy and fury of a Netzach Champion is anathema to the dark, repressed nature of Gamaliel's horrors. A passionate, heroic charge can literally burn away the shadows of shame and fear.
  • Way of the Middle Pillar: Dream-walking to heal the core trauma. An Alchemical Soul-Binder can enter the Phantasmist's own subconscious to find and heal the original wound that fuels their nightmares, causing the entire psychic projection to collapse.